Thanks! I understand what you mean. I'll have an update soon which should have an easier start to the game and generally be even better to understand the game's mechanics and such.
So, got through the entire level! So, I think there are two aspect, that I would suggest. One putting the camera object enter on the character instead of over the shoulder, over the shoulder is good when you are focusing in the distance. However your game, you are really focus on where the player is in the game space. So centering the camera on the player will assist the player by keep the game focus and the player focus the same. The other thing is changing the color of the player will help in understanding where the player is in the space. I noticed a few times where both my feet could be off the level and yet I don't fall. I don't know what to do to improve that but I started having to ignore the player model entirely and imagine a dot between his legs to beat the last part of the level.
Thanks for the feedback! I'm happy to hear you managed to complete the level.
Centering the camera makes sense, I'm looking into it. Possibly making the camera also a bit more above the character.
I understand the color of the player not being visually fair, I liked to have the same color palette for him as the rest of the game objects. I could make the colors more dark or have more contrast so the character is easier to see. Or have some particle effect surrounding the character which would make it more clear to see your character.
I didn't consider the feet having the possibility to stand in the air, I'm considering making the collision for the character smaller, making standing on objects visually more fair, that seems to fix it well for now.
No, problem. 3d camera is a very hard thing to get right. I do think a more above the character perspective would help the player out with knowing their space in reference to the jumps and other puzzles.
The same color palette will be interesting, I think maybe try with the camera angle and see if that helps improve it. Sadly it might be trail and error kinda game loop until you get something that feels natural.
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Thanks! I understand what you mean. I'll have an update soon which should have an easier start to the game and generally be even better to understand the game's mechanics and such.
So, got through the entire level! So, I think there are two aspect, that I would suggest. One putting the camera object enter on the character instead of over the shoulder, over the shoulder is good when you are focusing in the distance. However your game, you are really focus on where the player is in the game space. So centering the camera on the player will assist the player by keep the game focus and the player focus the same. The other thing is changing the color of the player will help in understanding where the player is in the space. I noticed a few times where both my feet could be off the level and yet I don't fall. I don't know what to do to improve that but I started having to ignore the player model entirely and imagine a dot between his legs to beat the last part of the level.
Thanks for the feedback! I'm happy to hear you managed to complete the level.
Centering the camera makes sense, I'm looking into it. Possibly making the camera also a bit more above the character.
I understand the color of the player not being visually fair, I liked to have the same color palette for him as the rest of the game objects. I could make the colors more dark or have more contrast so the character is easier to see. Or have some particle effect surrounding the character which would make it more clear to see your character.
I didn't consider the feet having the possibility to stand in the air, I'm considering making the collision for the character smaller, making standing on objects visually more fair, that seems to fix it well for now.
No, problem. 3d camera is a very hard thing to get right. I do think a more above the character perspective would help the player out with knowing their space in reference to the jumps and other puzzles.
The same color palette will be interesting, I think maybe try with the camera angle and see if that helps improve it. Sadly it might be trail and error kinda game loop until you get something that feels natural.